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seta cg_brass "1" seta cg_centertime "3" seta cg_chatheight "8" seta cg_crosshairAlpha "1" seta cg_crosshairAlphaMin "0.5" seta cg_crosshairDynamic "0" seta cg_crosshairEnemyColor "1" seta cg_draw2D "1" seta cg_drawCrosshair "1" seta cg_drawFPS "1" seta cg_drawGun "1" seta cg_drawTurretCrosshair "1" seta cg_fov "80" seta cg_marks "1" seta cg_marks_ents "1" seta cg_sprintMeterDisabled "0" seta cg_subtitleWidth "640" seta cg_thirdPerson "0" seta cg_viewZSmoothingTime "0.1" seta cg_weaponCycleDelay "0" seta cl_maxPing "800" seta cl_packetdup "1" seta cl_pitchspeed "140" seta cl_run "1" seta cl_yawspeed "140" seta com_introPlayed "1" seta com_maxfps "333" seta com_recommendedSet "1" seta compassClampIcons "1" seta compassMaxRange "2500" seta compassRotation "1" seta compassSize "1" seta enable_fog "1" seta hud_deathQuoteFadeTime "1.5" seta hud_enable "1" seta hud_fade_ammodisplay "0" seta hud_fade_compass "0" seta hud_fade_healthbar "0" seta hud_fade_sprint "0" seta hud_fade_stance "0" seta hud_flash_period "0.5" seta hud_flash_time "0.5" seta hud_health_pulserate_critical "0.5" seta hud_health_pulserate_injured "1" seta hud_health_startpulse_critical "0.33" seta hud_health_startpulse_injured "1" seta r_aaSamples "4" seta r_aaSamples "4" seta r_allowPrecacheShaders "1" seta r_altModelLightingUpdate "1" seta r_aspectRatio "auto" seta r_autopriority "0" seta r_cacheModelLighting "1" seta r_customMode "" seta r_customheight "1080" seta r_customwidth "1920" seta r_depthPrepass "1" seta r_displayRefresh "144" seta r_distortion "1" seta r_dlightLimit "4" seta r_drawDecals "4" seta r_drawSun "1" seta r_fastSkin "0" seta r_fullbright "0" seta r_glow_allowed "1" seta r_glow "1" seta r_ignorehwgamma "0" seta r_inGameVideo "1" seta r_lightMap "1" seta r_mode "4" seta r_monitor "0" seta r_multiGpu "0" seta r_overBrightBits "1" seta r_picmip "0" seta r_picmip2 "0" seta r_picmip_bump "0" seta r_picmip_manual "0" seta r_picmip_spec "0" seta r_polygonOffsetBias "-1" seta r_polygonOffsetScale "-1" seta r_portalBevels "1.0" seta r_portalMinClip "0.5" seta r_preloadShaders "1" seta r_reflectionProbeGenerate "1" seta r_reflectionProbes "1" seta r_saveGameScreenshotWidth "256" seta r_showFbImageDebug "0" seta r_specular "1" seta r_texFilterAnisoMax "16" seta r_texFilterAnisoMin "1" seta r_texFilterMipMode "Force trilinear" seta r_useDepthPrepass "1" seta r_vsync "0" seta r_waterSheeting "1" seta r_zfeather "1" seta ragdoll_enable "1" seta ragdoll_max_simulating "8" seta rate "25000" seta sens "4.0" seta sf_enable "1" seta sf_quality "3" seta sf_speaker "1" seta sf_volume "0.8" seta sm_enable "1" seta sm_maxLights "4" seta snaps "30" seta sv_allowAnonymous "0" seta sv_floodprotect "1" seta sv_hostname "^1C^2o^3D^44" seta sv_maxPing "0" seta sv_maxRate "0" seta sv_minPing "0" seta sv_reconnectlimit "3" seta sv_voice "0" seta sys_configSum "301741428" seta sys_gpu "0" seta sys_sysMB "0" seta ui_bigFont "0.75" seta ui_smallFont "0.5" seta voice_deadChat "0" seta voice_global "0" seta voice_localEcho "0" @echo off echo Applying Ultra Graphics Settings... echo. :: COD4 Graphics Enhancement echo seta r_picmip "0" >> config_mp.cfg echo seta r_picmip2 "0" >> config_mp.cfg echo seta r_picmip_bump "0" >> config_mp.cfg echo seta r_picmip_spec "0" >> config_mp.cfg echo seta r_texFilterAnisoMax "16" >> config_mp.cfg echo seta r_specular "1" >> config_mp.cfg echo seta r_overBrightBits "1" >> config_mp.cfg :: Modern COD Settings echo Render.SSR = "2" >> players2\config.cfg echo Render.ShadowCSMResolution = "4096" >> players2\config.cfg echo Texture.Quality = "3" >> players2\config.cfg echo Texture.Filtering = "7" >> players2\config.cfg echo. echo Graphics settings applied successfully! echo Game will now run with enhanced visuals. pause #!/usr/bin/env python3 # COD Graphics Optimizer Tool import os import configparser class CODOptimizer: def __init__(self, game_version): self.game_version = game_version self.configs = { 'COD4': { 'fov': 80, 'texture_quality': 0, 'shadow_resolution': 2048, 'anisotropic_filtering': 16 }, 'MW2': { 'fov': 80, 'texture_quality': 'extra', 'shadow_resolution': 4096, 'anisotropic_filtering': 16 }, 'MW3': { 'fov': 85, 'texture_quality': 'high', 'shadow_resolution': 4096, 'anisotropic_filtering': 16 } } def generate_config(self): settings = self.configs.get(self.game_version, {}) config_content = f""" // Auto-generated Ultra Graphics Config // Game: {self.game_version} // Video Settings seta r_mode "-1" seta r_customwidth "1920" seta r_customheight "1080" seta r_fullscreen "1" seta r_vsync "0" // Quality Settings seta cg_fov "{settings.get('fov', 80)}" seta r_picmip "0" seta r_picmip2 "0" seta r_texFilterAnisoMax "{settings.get('anisotropic_filtering', 16)}" seta r_specular "1" seta r_overBrightBits "1" seta r_glow "1" // Performance seta com_maxfps "0" seta cl_maxpackets "100" seta snaps "30" seta rate "25000" // Advanced seta r_drawDecals "4" seta r_drawSun "1" seta r_fastSkin "0" seta r_lightMap "1" seta r_zfeather "1" """ return config_content def apply_to_file(self, config_path): config = self.generate_config() with open(config_path, 'w') as f: f.write(config) print(f"✅ Ultra graphics config applied to {config_path}") # Usage optimizer = CODOptimizer('COD4') config_text = optimizer.generate_config() print(config_text) [GENERAL] EffectSearchPaths=.\reshade-shaders\Shaders\ TextureSearchPaths=.\reshade-shaders\Textures\ PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 [ADDON] TechniqueSorting=Alphabetical [STYLE] EditorFontSize=16 EditorStyleIndex=0 VariableColorValue=1.000000,0.078431,0.576471 VariableColorString=0.000000,0.533333,1.000000 VariableColorInt=0.000000,0.827451,0.415686 VariableColorFloat=1.000000,0.505882,0.078431 VariableColorBool=0.847059,0.160784,0.458824 VariableColorEnum=0.000000,0.686275,0.937255 [EFFECT] Techniques=Clarity,AdaptiveFog,AmbientLight,Colourfulness,DPX,SMAA,Levels,LiftGammaGain,FilmicPass,FilmGrain2,TiltShift,FineSharp,HighPassSharp,ChromaticAberration [Clarity.fx] ClarityBlendIfDark=80.000000 ClarityBlendIfLight=80.000000 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.200000 ClarityOffset=2.000000 ClarityBlendMode=4.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.600000 ClarityViewMask=0.000000 [SMAA.fx] EdgeDetectionType=1.000000 CornerRounding=25.000000 Threshold=0.050000 MaxSearchSteps=32.000000 MaxSearchStepsDiag=16.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 [FilmicPass.fx] FP_Color=1.000000 FP_Strip=0.000000 FP_Curve=0.500000 FP_Vignette=0.500000 FP_Grain=0.000000

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