seta cg_brass "1"
seta cg_centertime "3"
seta cg_chatheight "8"
seta cg_crosshairAlpha "1"
seta cg_crosshairAlphaMin "0.5"
seta cg_crosshairDynamic "0"
seta cg_crosshairEnemyColor "1"
seta cg_draw2D "1"
seta cg_drawCrosshair "1"
seta cg_drawFPS "1"
seta cg_drawGun "1"
seta cg_drawTurretCrosshair "1"
seta cg_fov "80"
seta cg_marks "1"
seta cg_marks_ents "1"
seta cg_sprintMeterDisabled "0"
seta cg_subtitleWidth "640"
seta cg_thirdPerson "0"
seta cg_viewZSmoothingTime "0.1"
seta cg_weaponCycleDelay "0"
seta cl_maxPing "800"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_run "1"
seta cl_yawspeed "140"
seta com_introPlayed "1"
seta com_maxfps "333"
seta com_recommendedSet "1"
seta compassClampIcons "1"
seta compassMaxRange "2500"
seta compassRotation "1"
seta compassSize "1"
seta enable_fog "1"
seta hud_deathQuoteFadeTime "1.5"
seta hud_enable "1"
seta hud_fade_ammodisplay "0"
seta hud_fade_compass "0"
seta hud_fade_healthbar "0"
seta hud_fade_sprint "0"
seta hud_fade_stance "0"
seta hud_flash_period "0.5"
seta hud_flash_time "0.5"
seta hud_health_pulserate_critical "0.5"
seta hud_health_pulserate_injured "1"
seta hud_health_startpulse_critical "0.33"
seta hud_health_startpulse_injured "1"
seta r_aaSamples "4"
seta r_aaSamples "4"
seta r_allowPrecacheShaders "1"
seta r_altModelLightingUpdate "1"
seta r_aspectRatio "auto"
seta r_autopriority "0"
seta r_cacheModelLighting "1"
seta r_customMode ""
seta r_customheight "1080"
seta r_customwidth "1920"
seta r_depthPrepass "1"
seta r_displayRefresh "144"
seta r_distortion "1"
seta r_dlightLimit "4"
seta r_drawDecals "4"
seta r_drawSun "1"
seta r_fastSkin "0"
seta r_fullbright "0"
seta r_glow_allowed "1"
seta r_glow "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lightMap "1"
seta r_mode "4"
seta r_monitor "0"
seta r_multiGpu "0"
seta r_overBrightBits "1"
seta r_picmip "0"
seta r_picmip2 "0"
seta r_picmip_bump "0"
seta r_picmip_manual "0"
seta r_picmip_spec "0"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_portalBevels "1.0"
seta r_portalMinClip "0.5"
seta r_preloadShaders "1"
seta r_reflectionProbeGenerate "1"
seta r_reflectionProbes "1"
seta r_saveGameScreenshotWidth "256"
seta r_showFbImageDebug "0"
seta r_specular "1"
seta r_texFilterAnisoMax "16"
seta r_texFilterAnisoMin "1"
seta r_texFilterMipMode "Force trilinear"
seta r_useDepthPrepass "1"
seta r_vsync "0"
seta r_waterSheeting "1"
seta r_zfeather "1"
seta ragdoll_enable "1"
seta ragdoll_max_simulating "8"
seta rate "25000"
seta sens "4.0"
seta sf_enable "1"
seta sf_quality "3"
seta sf_speaker "1"
seta sf_volume "0.8"
seta sm_enable "1"
seta sm_maxLights "4"
seta snaps "30"
seta sv_allowAnonymous "0"
seta sv_floodprotect "1"
seta sv_hostname "^1C^2o^3D^44"
seta sv_maxPing "0"
seta sv_maxRate "0"
seta sv_minPing "0"
seta sv_reconnectlimit "3"
seta sv_voice "0"
seta sys_configSum "301741428"
seta sys_gpu "0"
seta sys_sysMB "0"
seta ui_bigFont "0.75"
seta ui_smallFont "0.5"
seta voice_deadChat "0"
seta voice_global "0"
seta voice_localEcho "0"
@echo off
echo Applying Ultra Graphics Settings...
echo.
:: COD4 Graphics Enhancement
echo seta r_picmip "0" >> config_mp.cfg
echo seta r_picmip2 "0" >> config_mp.cfg
echo seta r_picmip_bump "0" >> config_mp.cfg
echo seta r_picmip_spec "0" >> config_mp.cfg
echo seta r_texFilterAnisoMax "16" >> config_mp.cfg
echo seta r_specular "1" >> config_mp.cfg
echo seta r_overBrightBits "1" >> config_mp.cfg
:: Modern COD Settings
echo Render.SSR = "2" >> players2\config.cfg
echo Render.ShadowCSMResolution = "4096" >> players2\config.cfg
echo Texture.Quality = "3" >> players2\config.cfg
echo Texture.Filtering = "7" >> players2\config.cfg
echo.
echo Graphics settings applied successfully!
echo Game will now run with enhanced visuals.
pause
#!/usr/bin/env python3
# COD Graphics Optimizer Tool
import os
import configparser
class CODOptimizer:
def __init__(self, game_version):
self.game_version = game_version
self.configs = {
'COD4': {
'fov': 80,
'texture_quality': 0,
'shadow_resolution': 2048,
'anisotropic_filtering': 16
},
'MW2': {
'fov': 80,
'texture_quality': 'extra',
'shadow_resolution': 4096,
'anisotropic_filtering': 16
},
'MW3': {
'fov': 85,
'texture_quality': 'high',
'shadow_resolution': 4096,
'anisotropic_filtering': 16
}
}
def generate_config(self):
settings = self.configs.get(self.game_version, {})
config_content = f"""
// Auto-generated Ultra Graphics Config
// Game: {self.game_version}
// Video Settings
seta r_mode "-1"
seta r_customwidth "1920"
seta r_customheight "1080"
seta r_fullscreen "1"
seta r_vsync "0"
// Quality Settings
seta cg_fov "{settings.get('fov', 80)}"
seta r_picmip "0"
seta r_picmip2 "0"
seta r_texFilterAnisoMax "{settings.get('anisotropic_filtering', 16)}"
seta r_specular "1"
seta r_overBrightBits "1"
seta r_glow "1"
// Performance
seta com_maxfps "0"
seta cl_maxpackets "100"
seta snaps "30"
seta rate "25000"
// Advanced
seta r_drawDecals "4"
seta r_drawSun "1"
seta r_fastSkin "0"
seta r_lightMap "1"
seta r_zfeather "1"
"""
return config_content
def apply_to_file(self, config_path):
config = self.generate_config()
with open(config_path, 'w') as f:
f.write(config)
print(f"✅ Ultra graphics config applied to {config_path}")
# Usage
optimizer = CODOptimizer('COD4')
config_text = optimizer.generate_config()
print(config_text)
[GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders\
TextureSearchPaths=.\reshade-shaders\Textures\
PreprocessorDefinitions=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
[ADDON]
TechniqueSorting=Alphabetical
[STYLE]
EditorFontSize=16
EditorStyleIndex=0
VariableColorValue=1.000000,0.078431,0.576471
VariableColorString=0.000000,0.533333,1.000000
VariableColorInt=0.000000,0.827451,0.415686
VariableColorFloat=1.000000,0.505882,0.078431
VariableColorBool=0.847059,0.160784,0.458824
VariableColorEnum=0.000000,0.686275,0.937255
[EFFECT]
Techniques=Clarity,AdaptiveFog,AmbientLight,Colourfulness,DPX,SMAA,Levels,LiftGammaGain,FilmicPass,FilmGrain2,TiltShift,FineSharp,HighPassSharp,ChromaticAberration
[Clarity.fx]
ClarityBlendIfDark=80.000000
ClarityBlendIfLight=80.000000
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.200000
ClarityOffset=2.000000
ClarityBlendMode=4.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.600000
ClarityViewMask=0.000000
[SMAA.fx]
EdgeDetectionType=1.000000
CornerRounding=25.000000
Threshold=0.050000
MaxSearchSteps=32.000000
MaxSearchStepsDiag=16.000000
[Levels.fx]
BlackPoint=16.000000
WhitePoint=235.000000
[FilmicPass.fx]
FP_Color=1.000000
FP_Strip=0.000000
FP_Curve=0.500000
FP_Vignette=0.500000
FP_Grain=0.000000
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